Overview
The Double Diamond was developed and published by the Design Council (UK) in 2005 as part of their research report Eleven Lessons: Managing Design in Eleven Global Companies. It emerged from studying how leading design-led organizations actually worked — and finding that they consistently moved through two distinct problem-solution cycles rather than going straight from brief to solution.
The model has since been widely adopted beyond product design into service design, business consulting, and organizational change, because it formalizes something experienced consultants already do intuitively: the discipline of not jumping to solutions before the problem is understood.
The two diamonds:
- First diamond — Problem space
- Discover (diverge): explore broadly, gather inputs, challenge assumptions, understand the full landscape
- Define (converge): synthesize what you've learned, agree on the problem statement, write the brief
- Second diamond — Solution space
- Develop (diverge): generate multiple potential solutions, prototype, experiment
- Deliver (converge): test, refine, and implement the best solution
The key insight — easily stated, consistently violated — is that the first diamond is not optional. Most teams skip directly to "develop" because it feels more productive. The Double Diamond forces a visible pause between understanding the problem and solving it.
When to Use It
When the problem is genuinely uncertain, or when there's any chance the client's initial problem statement is incomplete. Especially valuable for innovation, service redesign, and strategy work where the problem space is ambiguous. Less critical when the problem is already tightly defined and solution development is the clear task — don't add process where it isn't needed.
How It Works
First Diamond: Problem Space
Discover: Talk to customers, stakeholders, or anyone affected. Observe. Gather data. Stay deliberately open — you're not yet forming hypotheses, you're building a rich picture of the situation. In a consulting context, this means asking questions that challenge the brief rather than confirming it.
Define: Look across your discoveries for patterns, tensions, and surprises. Write a clear problem statement: what is actually going on, for whom, and what does success look like? This is the end of the first diamond — and the most important output of the whole process.
Second Diamond: Solution Space
Develop: Generate multiple solutions without premature judgment. Prototype at low fidelity. Try things in parallel. The goal is breadth before depth — you're creating options to choose from, not perfecting one answer.
Deliver: Select, refine, and implement the solution that best addresses the defined problem. In a consulting context, "deliver" is the recommendation and the plan to execute it.
The model is iterative, not strictly linear. Discovering new information during the develop phase that redefines the problem is normal and healthy — loop back to define if you need to.
Running It in a Session
Use the Double Diamond explicitly as the structure for the 90-minute session — post it on the board at the start and map the time against it:
- Minutes 0–10: Client brief (entering the first diamond)
- Minutes 10–30: Discover — ask questions, challenge assumptions, explore the problem space
- Minutes 30–40: Define — agree on the reframed problem statement and write it on the board
- Minutes 40–75: Develop — build the analysis and recommendation options
- Minutes 75–85: Deliver — converge on a single recommendation
The Scribe should mark which phase the team is in and flag when they're jumping ahead. Naming the phases out loud creates useful discipline: "we're still in discover — let's not start recommending yet."
Common Pitfalls
- Skipping the first diamond — going directly from client brief to solution generation; produces solutions to the wrong problem
- Treating it as strictly linear — good teams loop back when they discover something that changes the problem definition; that's the method working, not failing
- Over-process in a short engagement — in a 90-minute session, "discover" is 20 minutes of sharp questioning, not weeks of research; calibrate depth to the stakes
- Confusing diverge with brainstorm — diverging means staying genuinely open to input that might contradict your assumptions, not just generating more ideas
References & Further Reading
- Design Council (UK). Eleven Lessons: Managing Design in Eleven Global Companies (2005) — the original source document
- Design Council. The Double Diamond: A Universally Accepted Depiction of the Design Process (updated 2019) — available at designcouncil.org.uk
Recommended Books
- The Design Thinking Playbook — Lewrick, Link & Leifer
- Creative Confidence — Tom Kelley & David Kelley
- Sprint — Jake Knapp