Overview

The Double Diamond was developed and published by the Design Council (UK) in 2005 as part of their research report Eleven Lessons: Managing Design in Eleven Global Companies. It emerged from studying how leading design-led organizations actually worked — and finding that they consistently moved through two distinct problem-solution cycles rather than going straight from brief to solution.

The model has since been widely adopted beyond product design into service design, business consulting, and organizational change, because it formalizes something experienced consultants already do intuitively: the discipline of not jumping to solutions before the problem is understood.

The two diamonds:

The key insight — easily stated, consistently violated — is that the first diamond is not optional. Most teams skip directly to "develop" because it feels more productive. The Double Diamond forces a visible pause between understanding the problem and solving it.

When to Use It

When the problem is genuinely uncertain, or when there's any chance the client's initial problem statement is incomplete. Especially valuable for innovation, service redesign, and strategy work where the problem space is ambiguous. Less critical when the problem is already tightly defined and solution development is the clear task — don't add process where it isn't needed.

How It Works

First Diamond: Problem Space

Discover: Talk to customers, stakeholders, or anyone affected. Observe. Gather data. Stay deliberately open — you're not yet forming hypotheses, you're building a rich picture of the situation. In a consulting context, this means asking questions that challenge the brief rather than confirming it.

Define: Look across your discoveries for patterns, tensions, and surprises. Write a clear problem statement: what is actually going on, for whom, and what does success look like? This is the end of the first diamond — and the most important output of the whole process.

Second Diamond: Solution Space

Develop: Generate multiple solutions without premature judgment. Prototype at low fidelity. Try things in parallel. The goal is breadth before depth — you're creating options to choose from, not perfecting one answer.

Deliver: Select, refine, and implement the solution that best addresses the defined problem. In a consulting context, "deliver" is the recommendation and the plan to execute it.

The model is iterative, not strictly linear. Discovering new information during the develop phase that redefines the problem is normal and healthy — loop back to define if you need to.

Running It in a Session

Use the Double Diamond explicitly as the structure for the 90-minute session — post it on the board at the start and map the time against it:

  • Minutes 0–10: Client brief (entering the first diamond)
  • Minutes 10–30: Discover — ask questions, challenge assumptions, explore the problem space
  • Minutes 30–40: Define — agree on the reframed problem statement and write it on the board
  • Minutes 40–75: Develop — build the analysis and recommendation options
  • Minutes 75–85: Deliver — converge on a single recommendation

The Scribe should mark which phase the team is in and flag when they're jumping ahead. Naming the phases out loud creates useful discipline: "we're still in discover — let's not start recommending yet."

Common Pitfalls

References & Further Reading

  • Design Council (UK). Eleven Lessons: Managing Design in Eleven Global Companies (2005) — the original source document
  • Design Council. The Double Diamond: A Universally Accepted Depiction of the Design Process (updated 2019) — available at designcouncil.org.uk

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